Comments: Tour of Duty Seven is the selling point of the entire game, and at least for the first
few playthroughs, is actually worth it. There are some nagging issues though.
Totally Games rationalized the four-mission-split with concerns of memory and processor
use. Unfortunately, each mission (except the tunnel run) have 10 minute time limits
which severely hamper the idea of being there. Why they couldn't dynamically load or
remove ships is beyond me.
The fun & frustrating Tunnel Run is exciting, but like the trench run in X-Wing, it
has been extremely lengthened. There is an optional branch to destroy the Super Laser
- fun for veterans, perhaps, but is it really a good idea plot wise?
In the end though, flying the Millennium Falcon and rushing out of the Death Star make
the final tour of the game well worth the wait.
Tour of Duty Seven:
Mission 1 |
Mission 2 |
Mission 3 |
Table of Contents:
Systems Help |
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |