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The final regular mission is decidedly simple and stresses your instinctive reactions to
situations.
After Aeron discovers the truth of the Kessel manifest, and docking is complete, pull
the ship to full speed, dump lasers, activate defend mode, and wait for help to arrive.
You can optionally tell Emon to go home which frees up a mission objective but
leaves you shorthanded for the Kessel run.
In the asteroid field, ignore the asteroid lasers, and inch your way towards the hyper buoy. T/As will attack from below, which will give you ample opportunity to
fire first. When fighters are thinned out a bit, keep heading for the buoy and make
the jump - Denari will make the jump within a few seconds of yours.
Tour of Duty Six:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Mission 7
Table of Contents:
Systems Help |
Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
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