Another tricky mission. It seems to be easy for the first half, but
quickly becomes difficult near the end.
To get through the first
sector, make heavy use of the map screen. You should initially dump lasers
and head towards the System Patrol craft, and then head left (the left side
of the planet image or better) in order to cut past the SPC and ahead of the
T/Fs. Once you clear both, keep pointed at the nav buoy and ignore the ISD
which enters near it. If you are feeling 3D inclined, you can instead bank
downwards to keep a 1 click distance between yourself and the imperial
fighters - the AI keeps the patrolling ships from straying on the Y-axis (thanks John Krische)
In the base area, turn left quickly, and head
straight ahead towards the left tip of the base (according to the map). Time
your way past the TIE squadrons and enter the landing ports before you use
automatic docking (the glitchy docking procedure usually slams you into a
ship or two).
One of the most overlooked points is that you need to
stay in dock. After inspecting the Tydirium and letting the commandos go, you
need to wait for two separate messages and the "docking completed"
message. When that happens, call for reinforcements, and head out the way
you came, with defend-mode engaged. You can also wait at the exit ports and
pick off enemy starfighters until the Tydirium leaves.
hardest part of the mission for most people is the large TIE squadron. (Note: If you seem to get shot up the tailpipe a dozen times a second, try
changing your difficulty level to medium or hard. Many players have found
the difficulty actually decrease on these settings for
Dogfight for a little while if possible, but you
need to keep your distance from the station while the Tydirium leaves. Make
sure to keep it in a preset - when the TIE bomber groups take off, its a key
sign that the Tydirium has been spotted.
When the Tydirium jumps
to hyperspace, make sure you do too.
Alternate Strategy Update 04/28: Thanks to
Enter the station through one of the entrance tubes; there's one
directly your way from the entrance point. Do NOT dock. Instead, identify
the Tydirium. (hit O repeatedly while you're amidst the shuttles until
the Tydirium comes up). Head for it, nose over it until your nose is just
about up against the far wall of the station interior. Then hit shift-P to
pick it up.
If you didn't go far enough, the Sabra will angle up and
start scraping against the inside of the station. Hit shift-P again to
cancel, then try maneuvering farther in against the wall behind the shuttle.
When you get it right, the Sabra will nose up, then dip a bit and start
When you have the Tydirium secured (ignore the station
chatter, it's all scripted) then turn around, and head for the exit toward
the nav point at 1/3rd speed. Drop shields and lasers to nothing and burn
toward the hyperspace point. At about 2 km from the station, TIE bombers
will appear. They're no threat. However, you do have to keep from being IDed
so make sure to time your getaway for when the TIE fighters are away from
your entrance path.
When you get there and it's saying 'hit space to
hyperspace', then hit shift-R to release the Tydirium. It'll take off to
hyperspace. Now the only objective line will be to board the station. But
don't turn around yet-- those TIE bombers are still on you. Lead them about
20km from the station first, then nose up and go over them to get back to the
station. By the time you re-enter the station, they should be 9km away, if
you went back at full burn. NOW dock with the station. This will be a few
minutes of just sitting. The TIE bombers will get close but they won't do
any damage while you're sitting pretty inside the station (also, the station
When you finish, all the TIE fighters and interceptors
will be primed to attack. Turn around and head for the exit, and
burn rubber out (0% shields/lasers).
Tour of Duty Six:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Table of Contents:
Systems Help |
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |