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The key in this mission is awareness. You have to be ready to leave potentially
dangerous Starfighters in order to complete mission goals.
Take on the Skipray Blastboats for as long as possible, but try to keep the Jade
with 3 km at all times. At some point, IRD fighters will crash the party and go for
the shuttle, so you need to be there (preferably with your wingman) in order to keep them
away.
Don't worry too much about the Blastboats - the few that do launch strikes at the
Dreadnaught will find the shields to be rather tough. You should focus your
attention on the Marauder Corvette, however, as its turbo lasers do a pretty good job.
When the escape pod is released from the Intruder, inspect it, save it to a preset, and
then wait to engage the RZR fighters who will automatically attempt to take down the
Shuttle Compassion. Soon after they are dealt with, expect
a single Blastboat to enter the system. It will try to dock with the pod, so you
need to blast its defenseless hide quickly.
Tour of Duty Six:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Mission 7
Table of Contents:
Systems Help |
Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
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