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In the first area, ignore the T/Fs, and start inspecting containers. Grab the
correct one and head for hyperspace. You shouldn't encounter any opposition.
In the second area, head towards the station and drop the container off around 1.2 km
away. A Tug will immediately take the container, take it into the hangar, and
finally explode.
The explosion will create a diversion, certainly, for Denari's squad as they land and
infiltrate the complex, but it won't make things any easier for you. Target the
Deadman's Hand and save it to a preset. Of the incoming fighters, you should stick
to the T/Fs and T/As, all of which have a bone to pick with Denari. The Assault
Gunboats merely want your hide.
When you know the basics, the mission is pretty easy. Keep hounding the fighters
aiming at Denari, and use defend mode firing to keep the gunboats off your ass.
Tour of Duty Five:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Mission 7
Table of Contents:
Systems Help |
Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
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