|
The rather crowded battlefield should be enough to give you doubts about completing the
mission the first time. It is absolutely vital to get to the platform before the
Capital ships get within firing range, or you will be unable to save Aeron.
Your first move, however, should be to take on TIE Bomber group Zeta. They will
launch from one of the ISDs after you get within range, and will try to gun you down with
concussion missiles. When you have received two bonuses (two ISDs have Zeta groups),
dump lasers to engines and head for the Mining Colony.
T/F Alpha Group should still be on your ass, but defend mode while flying straight will
pick them off pretty quickly. Hit the auto-dock command (shift + d) as soon as
you reach 1km, crank shields to maximum recharge, dump lasers to shields, and use (g)
to enter the top gunner position. You can't fire until you dock, but you can't speed
up the process by getting closer to the station either. If Alpha group has caught up
again, disengage the docking procedure, deal with the TIEs, and try again.
While the docking procedure is underway, keep hitting (r) to
target the nearest enemy and fire away. If your gunnery skills are as glitchy as
mine, you will see more success by holding down the fire button, and merely waving it
around if multiple fighters are attacking.
As soon as Aeron is onboard, hit backspace for maximum
throttle, dump lasers to engines, keep shields steady, return to the cockpit, and head for
the Super Star Destroyer. When you are flying over it, dump shields to engines,
engage defend mode, and head for the nav buoy. At the raw speed you have, you will
be able to outrun missiles as well as the fighters.
Tour of Duty Four:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6
Table of Contents:
Systems Help |
Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
If you have any questions or comments about our content post them to our Message Boards
|