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Keep alert for the freighters, but try not to dump lasers to engines right away - there
is a small bug that will occasionally end your mission when the first freighter arrives.
After the first of the convoy arrives, dump lasers and get started. The mission
is actually fairly easy to get through, as you don't need to go near the capital ships,
but it gets a bit tricky if you want to go for bonuses.
Try to use the map in order to keep track of who is closest to leaving for hyperspace,
which in turn will give you more time to stop the convoy.
Use 1/3rd speed with maximum lasers to take care of the MOB freighters, and disable the
container transports by lobbing missiles at the engine piece. There is no bonus for
the cruisers, Star Destroyer, or starfighters, so try to stay distanced.
If you are having problems with concussion missiles, use "i" to target, get
it so its attacking from behind, and use chaff when it is close to hitting.
Otherwise, target and use lasers.
Tour of Duty Four:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6
Table of Contents:
Systems Help |
Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
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