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Dump lasers in an attempt to catch up to the shuttle. Let your wingman watch your
back so the Assault Gunboats stay away.
When you get to a certain distance from the shuttle, it will launch homing mines.
Dump shield energy to lasers, recharge to full lasers, and destroy them - they do
very large amounts of damage.
Return to chasing the Shuttle as before. Fire a pair of concussion missiles at
it, and move in for the inspection.
Now, if you are fast, you can get the shuttle to less than 50% hull integrity (needed
for it to stop) before it makes the first jump to hyperspace. However, the ISD will
jump to your area if Kupalo does not make the jump first. This means a longer
distance for the capture team to travel, but it also means that the imperial fighters will
take longer to arrive.
From there the mission degrades into protecting the shuttle - head home when that is
done.
Tour of Duty Three:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Mission 7
Table of Contents:
Systems Help |
Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
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