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  X-Wing Alliance - Strategy Guide

Tour of Duty Two - Mission 2
Ensnare Imperial Prototypes
X-Wing Alliance Strategy Guide

Score: 795

Bonus: 0

With the aid of a new type of war head, the Alliance needs you to disable the new prototype Starfighters for capture and study.

Strategy:

 

Again, this mission is a lot less complicated than it first appears to be.  Your wingmen will be concentrating on the prototype starships, so you should have relatively little problem heading for the ETR Suluk ships.

Since you need one of the ships to complete the mission, the benefits are twofold - they disable starfighter groups and provide mission objectives!

When the three craft types have been picked up by the HLFs, finish off the remaining ships and head back to the fleet.

Tour of Duty Two:
Mission 1 | Mission 2 | Mission 3 | Mission 4 | Mission 5 | Mission 6

Table of Contents:
Systems Help | Prologue
Tour 1 | Tour 2 | Tour 3 | Tour 4 | Tour 5 | Tour 6 | Tour 7

Game Reviews ] [ Game Previews ] [ Game Guides ]

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Playable Craft Stats:

  Z-95 Bandit

Ion Pulse Warheads

None
 

 Mission Status

MOB Sulin

HLF Atlas

Z-95 Bandit Group

 No Reinforcements
 

Bonus Objectives

(100) 100% of MOB Sulin escapes

 

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