This can be a pretty frantic mission. You can inspect additional craft for more bonus
points but your primary goal is to down as many as you can before they jump to hyperspace.
Use twin warheads followed by laser fire.
After the jump to hyperspace, immediately deal with the remaining cargo craft. Assign
wingmen to TIE Bombers or, if none are left, T/Is. Keep your attention firmly on the SHUs
leaving from the FRG Monitor. There is no inspection bonus, so take em out from a distance
if you want (4 total).
When they are destroyed, the mission is over, so you have a little bit of leeway - take on
the FRG for bonus points, the ISDII Corruptor for massive primary points, or Avenger Squadron for even more - you can get 12000 points against the
three altogether. As always though, the toughest part is staying alive.
Avenger Squadron is composed of 12 TIE Advanced Starfighters, each of which has a full
complement of advanced missiles.
Alternative Method: Thanks to Kyle of www.xwalliance.de
When you exit hyperspace, dump all energy to engines and head for the Frigate
Monitor. When you reach 3 clicks, launch all proton torpedo warheads, gain some
ground on the warheads (as you should be faster than them), and dump shield
energy towards your ion cannons. If you use linked ion cannons, you should be
able to draw the Monitor's fire, allowing the torpedoes to successfully hit.
Once the shields are down or heavily damaged, strafe the vessel with your ion
cannons again for the easy disable. This should give you enough time to remove
the frigate and shuttles before jumping to the coordinates of the ISD.
Tour of Duty One:
Training 1 | Training 2
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Table of Contents:
Systems Help | Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |