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As soon as the Lancer Frigate and ISD appear, head for them. Put all effort into
destroying the shuttles, and then continue to the ISDs squadrons of TIE Bombers.
Put lasers on defend to cut through the 12 T/Fs, and go for the bombers. Keep taking
out bombers as quickly as possible with auto and forward firing (3/4s lasers works well) until the Assault Transports arrive. Keeping the
Bombers from firing torpedoes will insure you get a healthy dose of bonus points.
When the Assault Transports take the place of the Bombers, assign one to your fighters,
and work on the other yourself. Try to disable it if possible, as it will save you
some time.
Stopping the attacking ships is a pretty slow process, and usually you will lose TRN
Bolt and Frt/C Vaisang by now. As soon as a transport is dealt
with, dump all lasers to engines and head for the base - the return buoy
should activate soon.
Just before you reach hyperspace you are going to be mass-attacked by 4 Assault Gunboats with missile locks, as well as a TIE squadron.
Suffice to say you need all due speed.
Prologue:
Mission 1 |
Mission 2 |
Mission 3 |
Mission 4 |
Mission 5 |
Mission 6 |
Mission 7
Table of Contents:
Systems Help | Prologue
Tour 1 |
Tour 2 |
Tour 3 |
Tour 4 |
Tour 5 |
Tour 6 |
Tour 7
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